Nvidia Working On Next Generation Virtual Reality Device; The Near Eye Light Field Stereoscope, Aims To Bring It To The Market by 2020 - davislanold
We have been hearing for quite some time that Nvidia has been working quiet on a new generation of Virtual Reality solutions and reported to Fudzilla, this go-ahead is in collaboration with Stanford University. The new technology, called Northeastward-LF (Artificial Optic Light Field) VR proposes to completely eliminate motion sickness aside offering 4D (2D + 2D) images for some eyes that will mix up to form 1 3D image (as opposed to two 2D images for both eyes that combine to form 1 3D image). Reported to the report, the technical school bequeath arrive away 2020.
A blueprint of the NE-LFD Virtual Reality HMD from Nvidia. @Nvidia Public Realm
Nvidia running on blade new virtual reality engineering science with no motility illness
Currently, all VR solutions on the market have some shape of motion sickness when viewing objects that are close to the virtual camera. Reported to David Luebke elder research director at Nvidia: "This is because of the vergence-accommodation conflict, which is how much the lens of your eye has to change to bring sharp focus to your retina." This substance that if for eg, you are wake something as close as your hands - it will necessarily lead to motion nausea. The new technology, called the near eye lighting-up field stereoscope, will address the vergence-accommodation conflict and result in a all uncolored and more on the table go through.
Gordon Wetzstein said that: "It provides a much richer and more natural optic see than stereotyped head mounted displays and has the potential to decoct nausea, asthenopia, and also growth sense modality comfort."
The tech uses two layers of LCD separated away around 5 millimeters and sends for each one eye an entire "4D" light field of images so the oculus can naturally set centerin between objects. This will eliminate the forced focus issue and the sickness that comes with it - making everything more natural. You buns look even closer than your hands without experiencing any harmful effects. The resolution of the screen is 1280x800 currently, and since we are stacking screens the resolution for both combined LCD panels remains the same.
Unfortunately however, the HMD will work by rending the screen into cardinal halves, fashioning the effective resolution fall to 640X800 per eye - which is way too low for any modern setting. The ripe news is, that this is just a paradigm and the resolution of the Liquid crystal display panel depends entirely on the manufacturer and has absolutely nada to doh with the technology (you lack higher resolve, simply utilisation a soprano res impanel). This is quite obviously, promising technical school - but whether it will actually end up in the mainstream market corpse to be seen.
All leading companies have been pushing overfamiliar with VR and the traditional VR tech has already gained alot of momentum. It would be same conniving for Nvidia to come ahead with a completely new standard and pink the competition out of the water system. It is too imaginable that away 2020, established VR makers have solved the problems that outcome in kinetosis completely. It is also worth mentioning that Nvidia has also finished bring on on VR Organize - a rival solution to AMD's Liquid VR.
Source: https://wccftech.com/nvidia-virtual-reality-device-light-field-2018/
Posted by: davislanold.blogspot.com
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